Support making storage engine configurable.
We found that the standalone version needs to rely on minio as a third-party component. In fact, the standalone version does not need to rely on minio, it can use local storage as a storage engine. If you use local storage, you can also get the following benefits:
At the same time, in order to preserve the selectivity of users, minio can also be used as a storage engine for the standalone version. We are going to make the storage engine configurable.
If we need to achieve the above goals, we will encounter the following problems:
For solving Problem 3, We redefine the interface implemented by minio. All file storage needs to implement this interface.
type ChunkManager interface { GetPath(filePath string) (string, error) GetSize(filePath string) (int64, error) Write(filePath string, content []byte) error MultiWrite(contents map[string][]byte) error Exist(filePath string) bool Read(filePath string) ([]byte, error) MultiRead(filePaths []string) ([][]byte, error) ReadWithPrefix(prefix string) ([]string, [][]byte, error) ReadAt(filePath string, off int64, length int64) (p []byte, err error) Remove(filePath string) error MultiRemove(filePaths []string) error RemoveWithPrefix(prefix string) error } |
For this interface we will have three implementations, LocalChunkManager, MinioChunkmanager and VectorChunkManager.
VectorChunkManager is an optimized management class for vector reading under distributed milvus. It will use minio as a storagechunkManager and local file system as a vectorChunkStorage. When reading a file, it will be downloaded from the minio to the local, and then the relevant data will be read from the local. In the standalone version, we will replace minioChunkManager with localChunkManager as the implementation of storageChunkManager.
For Problem 1, a chunkManagerFactory similar to msgStream. Factory is added to generate chunkManagers with different configurations.
type ChunkManagerFactory struct { ChunkStorage string VectorCacheStorage string } func NewChunkManagerFactory(ChunkStorage,VectorCacheStorage string) *ChunkManagerFactory{} func (cmf *ChunkManagerFactory) NewChunkStorage(opts ...storage.Options){ switch (cmf.ChunkStorage){ case "s3": case "minio": ... } } func (cmf *ChunkManagerFactory) NewVectorCacheManager(opts ...storage.Options){} |
Options is needed when generating a new chunkManager. The Options maybe like this.
type config struct { address string bucketName string accessKeyID string secretAccessKeyID string useSSL bool createBucket bool rootPath string } type Option func(*config) func Address(addr string) Option { return func(c *config) { c.address = addr } } |
This structure will have some redundancy. For example, local storage will not require parameters such as address and bucketname. but will be easier to reuse.
Use a more generic factory instead of the existing msgFactory to build nodes.
factory := newMsgFactory(localMsg) rc, err := components.NewRootCoord(ctx, factory) ↓↓↓↓↓↓↓↓↓↓↓↓↓ factory := newFactory(localMsg) rc, err := components.NewRootCoord(ctx, factory) |
And the factory will be like this
type Factory struct { msgF msgstream.Factory storageF storage.ChunkManagerFactory } func newDefaultFactory(opts ...Option) *Factory { c := newDefaultConfig() for opt := range opts { opt(c) } return &Factory{ MsgFactory: msgstream.NewFactory(c.msgstream), storageF: storage.NewChunkManagerFactory(c.vectorCacheStorage, c.chunkStorage), } } type config struct { msgStream string vectorCacheStorage string chunkStorage string } func newDefaultConfig() *config{} type Option func(*config) func vectorCacheStorage(vectorCacheStorage string) Option { return func(c *config) { c.vectorCacheStorage = vectorCachestorage } } |
deploy in milvus.yaml will set the default storage engine for different deploy mode. The vectorCacheStorage and chunkStorage will be used to set what to use as the storage engine.
deploy: standalone: chunkStorage: "local" vectorCacheStorage: "local" distributed: chunkStorage: "minio" vectorCacheStorage: "local" |
In standalone mode, chunkStorage using local is a more efficient choice. Of course you can also choose minio.
However, if the distributed version chooses local storage, because the nodes are located on different machines, the data stored locally is inconsistent. Therefore, careful consideration should be given when choosing a storage engine.